AI Insights · Timothy · April 2024
Top 5 Shooter Games on iOS in Belarus: Q1 2024 Performance
Discover the performance trends of the top 5 shooter games on iOS in Belarus during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the iOS shooter game market in Belarus showcased some notable trends across the top 5 games. Here is a closer look at their performance based on data from Sensor Tower.
PUBG MOBILE saw a steady increase in weekly revenue, peaking at around $3.1K in mid-January before stabilizing between $1.9K and $2.8K throughout the rest of the quarter. Weekly downloads began at 2K in early January but gradually declined, reaching approximately 1.3K by the end of March. The game maintained a strong user base, starting with 40.3K weekly active users and peaking at 51.7K in mid-February before dropping to 43.2K by the end of the quarter.
Tanks Blitz - PVP MMO experienced fluctuations in weekly revenue, starting at $1.7K and ending at $647. Weekly downloads showed a downward trend, beginning at 1.3K and declining to 344 by the end of March. Active users remained relatively stable, fluctuating between 18.6K and 19.6K throughout the quarter.
Standoff 2 recorded an initial weekly revenue of $1.5K, which fluctuated throughout the quarter, peaking again at $1.6K in mid-March. Weekly downloads remained relatively stable, starting at 1.9K and ending at 1.2K. The game saw a slight increase in active users, beginning with 24.2K and peaking at 26.1K in mid-March before settling at 22.4K by the end of the quarter.
Call of Duty®: Mobile had a modest revenue performance, starting at $1K and fluctuating around $500-$750 throughout the quarter. Downloads began at 859 and gradually declined to 442 by the end of March. Active users remained fairly steady, ranging from 5.4K to 5.8K throughout the quarter.
War Robots Multiplayer Battles showed a varied revenue trend, starting at $128 and peaking at $497 in mid-February, before stabilizing around $150-$250. Weekly downloads began at 119 and remained relatively low, ending at 108 by the end of March. Active users increased from 605 in early January to 1K at the end of January, then fluctuated between 600 and 800 before ending at 729 by the end of the quarter.
For more detailed insights into these trends and other app performances, visit Sensor Tower.